"MONTY PYTHON & THE HOLY GRAIL CCG"
- A QUICK OVERVIEW
So here, quite simply, are the rules of the Holy Grail card game. For a complete set of instructions and a handy Frequently Asked Questions list, visit the Official Monty Python & The Holy Grail CCG home page.
There are essentially thirteen card types or "suits" in the game. Not all of the cards in each suit have the same abilities and some cards are particularly cool (which usually means they are pretty rare). We've gone and picked some of those cool cards to be on the Daily Llama "Extremely Nasty" list in Daily Llama Issue 13.
OTHER BASIC CARD FACTS
YER OWN CARDS - David Kenzer is particularly proud of the
fact that "Holy Grail" is the first CCG ever to truly live
up to the phrase "customizable card game." Oh, sure, other
card games may say they're customizable, but do they ever give you actual
cards to draw on? Kenzer & Co. developed a series of "Write
Yer Own" cards which has no text, no grail number, and the
knights, people and other stuff have been erased from the scenes. You
write in your own effects, grail number, and draw your own ideas onto
the card. Kenzer says that "as long as you make them comparable
to other cards you won't be in too much trouble." This can be a
lot of fun and Kenzer & Co. would love to see what you come up with!
THREE - Any time this card comes up, your opponent has to answer
three questions. The first question typically is something like, "What
is your name?" The last question is usually a bit tricky. For example
"What is the air speed velocity of an unladen swallow?" Sounds
easy? Try to answer this one: "What were 4 things that the people
feasted upon in the Book of Armaments?"
Here's another cool thing: each card has a quote from the film. For a card to go into effect, players must read the quotes aloud. The game rules require that "... the reader should also make a good faith effort to imitate any applicable movie accent or inflection." What respectable "Holy Grail"-fan would have it any other way?
HOW TO PLAY
Players each lay out 14 cards face-down in front of them, sort of in the shape of England. This is the area players must traverse in their quest for the Holy Grail.
Both players move their knights one space at time and, each time they do, they turn over the cards that are found there. Meanwhile, you and your opponent will draw and play additional cards on each other to delay the Round Table from reaching their goal, Avalon. Players can throw in adversaries, knights, peasants, taunts, castles, villages, and other such cards to slow down their opponent's progress.
You should try and increase the size of your band since you are sure to lose some of your knights to a number of perils and monsters. These adversaries and other challenges must be overcome through combat, a battle of wits, or by running away. Used cards must be placed onto a discard pile which is appropriately titled the "dead cart."
Once you have reached Avalon in the middle of the board, you use your card deck to search for the grail. Finding the grail is no small thing. And don't be surprised if the police show up to cut your quest short. Serves you right for killing the historian!
Of course, the more nasty you make your deck, the more difficult you make it for your Round Table to traverse your own England. "If you go ahead and buy tons of cards and you've got all the Killer Rabbits and Legendary Black Beasts and Frenchmen you can get your hands on, you may have to fight those guys yourself," says Kenzer.